The opening and the combat feel great, especially for a handheld. My only gripe is getting the aiming down but the fact that the 3DS Circle Pad Pro is out and hopefully will be bundled with it, helps a whole lot. The game seems to be working towards more of an emphasis on puzzles which is where Resident Evil first started off. I am definitely in favor of that as opposed to Resident Evil 5. Don’t get me wrong, I enjoyed Resident Evil 5, but it’s not the best in the series. Anyway, I digress.
You head into other rooms, acquiring a shotgun and an item entitled the supply scanner which helps you scan for..well, supplies. Although you can’t forget about the enemies, with some occassional Oozes jumping down from the ceiling to scare the pee out of you. So I killed that bastard and I kept going, and finally I walked into this dining hall encased in fog with turkey legs and chickens just sitting on the table. Giving me the feeling that there were people here before me, feel that sensation? That would happen to be your spine tingling.
Finally the tone of the game is set for me, and that is probably about the scariest thing that a developer can do. Cheap scares and jump-outs are one thing, but if you’ve used a gun enough in games like these you’ll get tired of them and ask for more. Sound is a very large part in the Horror genre and plays a big role in engrossing the player into the experience. Not only sound, but visuals too.
Also, don’t sit there and think I’m talking about graphics because I’m not. The game’s aesthetics are what is going to make horror games great. The lighting and visuals give me a terrifying feel…Okay so maybe I am talking about graphics…But that’s not why I enjoyed this demo! I felt terrified at times just walking down corridors. It’s the anticipation that helps games like these prosper, and Capcom knows just how to make my hands go numb when it comes to being scared.
Now, this is something that I felt Resident Evil 5 lacked. I was genuinely scared what with all of the music and atmosphere it built up. Resident Evil 5 was outside quite a bit in a lit up place, sure there were some corridors but it didn’t have that feel that Resident Evil 4 conveyed. It was very dark and mysterious, and the atmosphere that was given to you, made you feel helpless at times. However, they need to give me more varieties as far as creatures, old and new. The saying “People fear what they don’t understand” is relatable here and I feel is fitting for any horror game.