It’s been a while, so I figured I’d fire up the ‘ol League of Legends review generator. I have the pleasure of introducing to you: Sejuani, The Winter’s Wrath.
To begin, I gotta say, I’m in the middle of the road with this champ. Before I say more, though, let me enlighten those of you who don’t know what she does.
Sejuani’s Passive: Frost: Sejuani’s basic attacks apply frost, reducing enemy movement speed by 10% for 3 seconds. Not much to say here, other than hory shet slowing machine. She just has to get to her target first. Good thing she doesn’t have a charge or anything. Speaking which…
Q: Arctic Assault: Sejuani charges forward, dealing 60/90/130/170/210 (+40% of ability power) magic damage and applying frost to enemies. Sejuani stops upon colliding with an enemy champion. Range 700, Cooldown 19/17/15/13/11 seconds, Cost 70/80/90/100/110 mana.
Oh look, a gap closer. Well, gg to whomever you hit with this. Melee champs without a gap closer often find themselves at a slight disadvantage in the laning phase or ganking from the jungle, but Sejuani solves this quite nicely, especially paired with her passive. And yes, it can go through terrain. Look at that. An escape mechanic! Yay!
W: Northern Winds: Sejuani summons an arctic storm around her for 5 seconds, dealing magic 12/18/24/30/36 +(10% of ability power) + ( 1/1.25/1.5/1.75/2% of maximum health) damage each second to nearby enemies.
Damage is increased by 50% against enemies affected by frost or Permafrost. Cost 40 mana, cooldown 10 seconds.
Good for extra damage when chasing down enemies, and great for clearing the jungle quick. Though as much as I do like it, I kinda wish it was something else, just because this is almost exactly like Shyvana’s W. A change of pace would have been nice.
E: Permafrost: Sejuani converts frost on nearby enemies to Permafrost, dealing 60/110/160/210/260 +(50% of ability power) as magic damage and increasing the movement speed reduction by 30/40/50/60/70 % for 3 seconds. Cost 55 mana, cooldown 11 seconds. THIS is why sejuani is a walking slow machine. Go jungle sejuani, gank with q, auto attack a couple times, wait for the enemy to flash away, and, oh look, pop E and they’re moving slower than molasses on Sejuani (get it? Winter? Winter’s Wrath? Gaah, I just can’t connect to kids these days…). Which, should conveniently give your ally the time they need to get close enough to blow the enemy away.
R: Glacial Prison: Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other nearby enemies for 1 second. All affected targets take 150/250/350 +(80% of ability power) as magic damage and are affected by frost. Cost 100 mana, cooldown 150/130/10 seconds, range 1150. Not too bad, not too great. I mean, for as much cc as sejuani does have, this does cap her off nicely. Damage isn’t great, but I see Sejuani’s role on a team more of a support, anyways, so this is great/amazing for a support ult. And the area of effect is pretty decent, specially for team fights. Though I think what makes this a great ultimate is the synergy with her other abilities.
All in all, her abilities are quite a nice package. Synergy between them is great, and I can see her either supporting bottom or jungling. I did have the experience of playing a game with a good sejuani jungle once (I was ziggs…just wait for my review on HIM!! Gahaha!), and her ganks, if coordinated right, are pretty stellar. That, and he’s used to playing in the 1400+ ELOs anyways, so. That may help.
I think if she is found on a team, it should be in the jungle. I’d be careful picking her to jungle, though. Don’t pick her too early, she can be counter jungled pretty easily, considering her damage output isn’t great. Yeah, she’ll probably live long enough for a teammate to get there to help, but I mean, I just wouldn’t pick her to jungle unless you need that tanky support champ and she’s one of your last picks. Her team fighting potential is great, though. I mean, let’s compare her to some champs that have some similar abilities. Her ultimate, for instance. Amumu has a similar ultimate, and so does Leona. They’re both tanky, and they can both potentially jungle, so let’s compare. Leona’s ultimate hits about the same radius, if not a little smaller, and stuns the center target, and slows everyone around it. Same damage with the same ability power ratio, costs incrementally more mana, but on a lower cooldown. And amumu’s is…well, ‘special’ (damn emo kids). His has a radius is decently small, but snare/stuns his targets. Well, let’s just say he emo’s them to stillness. Emo. You can’t interrupt a cast with it, but they can’t move or auto attack for a time, two seconds to be exact. Same damage, but a 100% ability power ratio, and he needs to be in the center of a team fight to make full use of it. Which, isn’t too hard for amumu. Sejuani, you get to throw it into the distance, get that nice stun on everyone. And then, once the 1-2 second stun wears off, pop your E, and everyone gets a 70% slow, on top of that team stun. Pretty damn nice for me, even compared to those other two abilities.
If you’re jungling, there’s a pretty specific skill order early game, and then it goes back to the priority list. Priority is as follows: R > E > Q > W. Although, like I said, if you’re jungling, you’re going to want to grab a second level of W before starting to grab E, just to make your jungle clears quicker. Build wise, I take her into the tanky stuff, and the gp5 items; Heart of Gold, philo stone, merc treads. I do like the new item on her, Locket of the Iron Soldari, or whosyourmama. Masteries are almost always twenty one into the defense tree, and the other nine are truly based on what/who you’re going up against. Other than that, try to feed your carries kills, and you’ll definitely ride your way into victory!