Scourge’s Champion Review: Nautilus, Titan of the Depths

Well, sorry this was a bit late, but I had to get used to this champ (and yes, have no fear, Fiora will be coming soon =P).  Since this somewhat tardy, I’ll just cut to the chase with this.  Cut and dry, simple stats and strategy.  I’m a bit tired at the moment, so if there is any wit, be sure to rag on me later as to how terrible it is.

Sooo, I’ll admit: when Nautilus came out, I thought he was pretty neat.  Nothing special, but kinda neat.  I wasn’t sure where he would fit on a team, and (as usual), I wondered if he could jungle.  Well, a lot of players try to fit him in as a tank, or even as a solo top…and yes, he can jungle.  Decently fast, but nothing astonishing, but I’ll get to all that later.  Right now, I’m sure you’re itching to know what he does.  If not, well, you’re gonna get to know anyways.  So there.  Mleh.

Passive: Staggering Blow: Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.

Well, I’d say that’s pretty useful.  Get into teamfight, swing wildly, snare E’RRYBODY!  Okay, maybe not, but that’s seems like a powerful passive to me.  Let’s see what else this big guy’s got to offer.

Q: Dredge Line: Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/120/160/200/240 (+75% of ability power) magic damage and stunning them briefly.  If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (7/6.5/6/5.5/5).  Cost: 60/70/80/90/100 mana.  Cooldown: 14/13/12/11/10 seconds.  Range: 950.

Essentially, it’s a blitz grab, except it moves you and the target.  And it can latch on to terrain for some awesome initiations or escapes.  Sounds cool to me.  Grab a target, snare them in place, watch team obliterate.  Alright, so far he seems pretty cool.  Moving on…

W: Titan’s Wrath: Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+10% of bonus health) damage for up to 10 seconds. While the shield persists, Nautilus’ basic attacks apply a damage over time effect to all units around his target. The effect deals 30/60/90/120/150 (+40% of ability power) magic damage over 2 seconds.  Cost: 80 mana.  Cooldown: 26/24/22/20/18 seconds.  Range: 350.

Not sure how well you can see the picture, but his anchor is red and he has little faceplates floating around him.  That’s the shield.  And honestly, this is a pretty big ability for Nautilus.  His health scaling is pretty decent, and 10% of his health can be quite a bit.  Not just that, but that passive actually allows him to help push the lane, not to mention actually deal some decent damage to the target.  Not much, mind you, but most likely enough to get your intended target really hurting for your carry to finish off.  Thus far, we’ve got a champ who can initiate against a single target extremely well, snare them in place, and protect himself.  Overall, good abilities.  Going on…

E: Riptide: Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+50% of ability power) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time. A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.  Cost: 60/70/80/90/100.  Cooldown: 10 seconds.  Range: 400.

Area of effect slow that can stack (particularly against running enemies), and his highest damage dealing ability aside from his ult.  Good stuff.  Now we’ve got a champ that can pull a dude in, snare him, protect himself, AND slow the target?  Sounds like a great champ to me, chock full of CC.  Sounds like a decent support.  Oh, we haven’t discussed his ultimate.  Well, let’s do that now.

R: Depth Charge: Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+40% of ability power) magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing 250/350/450 (+80% of ability power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.  Cost: 100 mana.  Cooldown: 120/100/80 seconds.  Range: 825.

So now he’s a champ that can snare a guy every 12 seconds AND pop up the entire opposing team if done right?  Huh.  Greatest support champ EVAR.

But seriously, let’s get into the nuts and bolts of Nautilus.  I’ll admit, I wasn’t really feeling too much into this champ, but I’ve been reading up on how others have been playing him lately, all for you guys (awww, aren’t I great?  Oh you shut up.  Yeah, you in the back.  With the face.  I see you back there…).  Seems like everyone likes taking him tank.  Which I don’t find too bad.  Good initiator, has a shield based off of health, his AP ratios aren’t great for damage dealing, and can peel opposing carries off your carry?  I can definitely see this guy going 0/21/9.

But, I found an article on that says otherwise.  Yup, they want him to go support.  Which, I can also see doing very well.  He’s kind of like a blitz support, which goes GREAT with carries.  However, this guy brought up some math (which I’m glad he found…I wouldn’t have mentioned it at all): Nautilus’ mana regeneration is through the roof.  Yup, you heard it right: He can spam his abilities from here to kingdom come with the right build (here, let me get this out of the way, here’s the article I’m referencing:  And I quote: “What’s great about Nautilus is that he has 7.45 (+0.7) mana regen on base +3 from faerie charm,  also another +3 from masteries. (For all of you lazy people that’s 13.45 mana regen/5 at level 1) Not only does he have the best base mana regen, but, he also has the best scaling mana regen. This allows him to literally spam Q and E.” Mind you, this guy is going 0/9/21, and is going full support.  But, with stats and CC like that, why not?  Go ahead and take a look at the guide, it’s pretty good.

So, whether you want to take this guy as a tank, a tanky support jungle, or a pure support bottom lane, I’m sure you’ll find him pretty fun.  Oh, and he swims. Which is pretty awesome ;p.


About TheScourgeXV88

Scourge is an ambitious gamer who loves single player FPS and tower defense games. He will eventually realize his love/hate relationship with both people and LoL simultaneously. Aside from the obvious, he is also an avid Magic: The Gathering player, and has been to college for Computer Sciences, Physics, and soon to be Business. View all posts by TheScourgeXV88

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