And by pretty pictures, I mean that’s one of her jokes. I would include a picture of her drawing Teemo in the air, but I can’t find a screenshot for it. Sooo, you get to picture her drawing a picture of Teemo in the air in your head. That, and I really can’t show her abilities with pictures, either. Pretty pictures…of her in your head. Awwww yeah.
Passive: Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times. This passive…oh boy. This passive. Yo dawg, we heard you like regrowth pendants, so we gave you a regrowth pendant fo’ free so you could grab a regrowth pendant and have a regrowth pendant so you could regen while you regen….but you won’t. Because damage is where it’s at with this chick. Having a regrowth pendant without actually buying one seems a little unfair, though. Just sayin’ (P.S.-It really is).
Q: Lunge: Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+60% attack damage) physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost. Cost 60 Mana. Range 600. This is nice, an AD melee carry with a gap closer. This is really similar to irelia’s bladesurge, but without the stun. And you can use this twice. I’ve found that a really effective way of utilizing the second lunge and gaining the max distance is lunging to a minion first, then tagging the champ. With Fiora’s next abilities, you’ll deal quite a bit of damage, and just heal off whatever they did to you via your passive.
W: Riposte: Fiora’s Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
Passive: Fiora’s Attack Damage is increased by 15/20/25/30/35. Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+100% ability power) magic damage back to the attacker. Works against champions, monsters, and large minions. Cost 45 Mana. Range 20.
This is the ability that makes her pretty cool/dumb/awesome/good. Passive attack damage on an AD carry? I’ll take it. Being able to counter a hard auto attack by, say, Tryn? Awesome. And, this is the ability that let’s her jungle. But, let’s talk about her last ability that will pull all her abilities together to make one stupid carry.
E: Burst of Speed: Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times. Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.) Cost 55 Mana. Range 500.
This ability is haus. Just…freaking…haus. Oh, you want yi’s passive? We’ll give it to you, along with a counter. You want yi’s ultimate? Oh, we’ll up the attack speed and lower the duration. And still let it come off of cooldown when you kill a champ. That, and for jungling at least, it allows for a much faster clear. I level this first, and then riposte, but most prefer the damage.
R: Blade Waltz: Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage. Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+120% attack damage) physical damage. Successive strikes against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects. Cost 100 Mana. Range 400.
This ultimate is insane…the actual ultimate itself/mechanics, the in game animation. It’s made of pure awesome. First of all, it’s Yi’s alpha strike, but on so much steroids it’ll make Arnold Schwarzenegger in his hayday look like little anemic kittens. Huge damage all around, or twice the amount of damage stated on one target. And it applies on hit effects. And you can’t be targeted during the process of the pointy, omni-slash dance of death. And looks boss to boot.
Combine all of these abilities, and you have one potent AD melee carry that puts most of the other AD melee carries to shame. While I don’t really recommend jungling, she definitely can if you have to. And I will say (and yes, I’ve done this several times myself) that she has quite an early dragon and a very early baron. She can even solo baron if need be if she’s slightly fed (which can happen easy enough). All you really need is a wriggles, bloodthirster, and infinity edge. Yes, I know that’s quite a bit, but still. Soloing baron is no easy feat for any champ (well, mostly), and doing it as early as 12 (though I will admit, that was a bot game) with four items is just insane.
Essentially, build her like you would any AD carry. Except you don’t need phantom dancer. The movement speed is nice, but you really don’t need anything else. I mean, if you wanna go overboard and kill stuff, by all means. Do it. You don’t need my permission, I can imagine it would do well.
And, speaking of imagining things, I’ll now leave you with what I imagine happening to Teemo when I play in the near future…