Author Archives: Cards 'n' Dice

About Cards 'n' Dice

Cam is a senior journalism and English double major at St. Bonaventure University who was perfectly happy as a nerd strictly of the word variety until Connor persuaded him to try Magic: the Gathering. It was a slippery slope from there to D&D, Sunkist sodas and crack cocaine. My interests tend toward the technical aspects of these games, but we'll see where this blog goes.

The DnD 3.5 Swashbuckler: I’m too pretty for armor

I’d noticed — as I’m sure all of you did, too — that I hadn’t written here for a while. I don’t play that many games that require a processor, other than League of Legends, so not many of my potential topics are particularly newsworthy. So I asked Incontrol what I could write about, and he suggested I do what I did with the bard: pick an underpowered Dungeons and Dragons 3.5 class and make it shine. While I take exception to the implication that the bard is underpowered, I took a look at a class tier list (eyes glazing over the bard’s ranking…) and picked some random schlub from the lower echelons.

Though I chose the swashbuckler (Complete Warrior) by chance, I do have some affection for the class. One of my favorite NPCs was a catfolk swashbuckler — who was quickly killed by Incontrol’s character. Consider this sweet, sweet revenge. Continue reading


LoL Season 2: Digitally Remastered (Han shoots first!)

In the nineteenth century, Kierkegaard defined angst (“awngst,” not that stuff My Chemical Romance sings about) as the profound dread people feel when confronting their absolute freedom. We become paralyzed by the infinite choices before us. We can do ANYTHING, and that is SCARY. So, that’s why I haven’t posted in a while. Since League of Legends revamped summoner spells and completely redid masteries, I have been on the ground, in the fetal position, crying, only emerging to play LoL — which is hard enough at an average of 15 frames per second, but when you add the nonstop veneer of tears, it can make team fights a real bitch.


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Dr. Mundo, MD: Master of Dominion

Of all the champions in League of Legends, Dr. Mundo probably gets the least respect. He’s widely considered underpowered. At least a few times a week, someone on the LoL forums will call for a buff. Could he use one? Damn straight.

Does he need one? No, sir.

I’ve found him viable in Classic and pretty awesome in Dominion.

In the new game mode, a few things have shot up in priority, things that weren’t always important in Classic:

1. Speed. The ability to cap points before the other team can respond, and run away if too many of them come for you.
2. (Usually ranged) deterrence. Either to hack away at point defenders or to make attackers think again before turret diving you.
3. Small skirmish dominance. Five-on-five team fights are incredibly rare in Dominion. So you’ve got to be good in 1v1, 2v2, and, sometimes, 1v2 situations. That could mean a lot of things, so more on that later.

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Heart of Darkness: True Evil for Too-Good PCs

Optimized player characters (PCs) got you down, DM? Are you ready to tear your hair out after the fifth time the dragonborn lesser aasimar (+2 Constitution, +2 Wisdom, +2 Charisma, -2 Dexterity, +0 level adjustment) cleric uses a Divine Metamagic Extended Hold Person (or Hold Monster) on your big bad while the strongheart halfling (+2 Dexterity, -2 Strength, +1 to attack rolls, most halfling traits plus a bonus feat) wizard fires off an Arcane Thesis, Repeated, Enervated, Sudden Maximized, Sudden Empowered Disintegrate for 540 damage and another 540 damage next turn?

Sounds like your big bad needs better saves, my friend. Well I’m here to help. If you’re willing to work with a Big Bad Evil Guy (BBEG, for those “in the know,”) with excellent Charisma, a bent for evil and PC class levels, making save DCs should no longer be a problem — assuming you’re not fudging the rolls already. (Don’t worry; we’ve all done it!)

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The Voice: Mirrodin Besieged Spoiler Part Deux

InControl88 and I took a look at the remaining Mirrodin Besieged cards spoiled. Here are our initial reactions.

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The Voice: Mirrodin Besieged Spoilers

InControl88 and I — Card and Dice Advice — take a look at Wizards’ most recent visual spoiler for the upcoming set Mirrodin Besieged and share our immediate reactions and insights. Click below to get the audio, and here to check out Wizards’ spoiler. Continue reading

That’ll Leave a Mark: What to Draft from Scars of Mirrodin

Now that Connor’s taken a look back at least week’s pre-release, I’m here to provide you with some strategies for the upcoming Scars of Mirrodin release draft. While sealed deck builds a good card base for those interested in the set and provides an opportunity to play Magic, draft puts more emphasis on skill and understanding of card interactions.

In draft, you’re picking your own card base and engaging in a battle of wits with the other players in your pod, sometimes working specifically to undercut one another. (I swear I’m not just saying this because Connor swept me in Round 1 of the pre-release.)

The order of the day in Scars of Mirrodin is artifacts, so of course you’ll be drafting a few of those. But I’m not here to spell out the obvious. To get the most out of your artifacts, it’s almost a must to draft white.
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