I’d noticed — as I’m sure all of you did, too — that I hadn’t written here for a while. I don’t play that many games that require a processor, other than League of Legends, so not many of my potential topics are particularly newsworthy. So I asked Incontrol what I could write about, and he suggested I do what I did with the bard: pick an underpowered Dungeons and Dragons 3.5 class and make it shine. While I take exception to the implication that the bard is underpowered, I took a look at a class tier list (eyes glazing over the bard’s ranking…) and picked some random schlub from the lower echelons.
Though I chose the swashbuckler (Complete Warrior) by chance, I do have some affection for the class. One of my favorite NPCs was a catfolk swashbuckler — who was quickly killed by Incontrol’s character. Consider this sweet, sweet revenge. Continue reading
It’s Holiday Hangover week here on The Community, where we’ll throw you articles from games we got from over the Holidays as well as our Games of the Year, impressions, reviews and anything else we can think of!
We're so proud...*sniff*
It’s been a little over a year since The Community launched, and we’ve certainly had some fun. Our first full year in gaming has been an eventful one, and it’s that time of year where we strap ’em on and give you guys our Games of the Year. Most other sites will give that honor to one game and one game only. But let’s be honest, not everyone agrees that one game is better than the other. We all believe that everyone is entitled to their own opinion, so we’ll kick off our first annual Community Games of the Year! (2011)
I guess I had it in my head that Dungeons and Dragons Online was just a software set designed to make the game playable over the Internet. You know, not really a game in and of itself? Imagine my surprise when I discovered that it was a fully-fledged MMO in its own right, and not only that, it was free. I downloaded the game immediately, eager to see how my favorite pen and paper game made the transition to PC.
So I’m pretty sure I’ve been promising an article like this since we started the blog last August, and now I’m finally getting around to it. Some notes before we get started:
-This is intended to help DMs who want to write their own broad Adventure campaigns without placing restrictions on the kind of characters a person can play.
-If you play D&D out of “splatbooks” or self-contained campaigns you purchase from Wizards or your local hobby shop, this article isn’t for you. Just…do what the book tells you to do. I don’t advise the splatbook route, however, if you really want to get any creative mileage out of the game. Remember that you’re not the first one to pick up each book, and you won’t be the last. Maybe you have players who have played that campaign before, or maybe your players are the kind who might get their own copy of the book to “peek ahead,” thus undermining you as DM and ruining the experience to some degree. Maybe it’s because I’m a writer, but the best D&D I’ve ever played has always been the written product of another DM’s imagination.
-I play D&D 3.5 traditionally. In planning this article out I don’t think I intend to discuss anything that couldn’t be applied universally to any edition of the game, however. If I do, feel free to flame me in the comments.
With that stuff out of the way, let’s get cracking.
With school — and all its obligations — back in our lives, a lot of players don’t have the time to commit to a full-blown D&D campaign. However, for many players, the “itch” to keep on playing goes on. The one-shot adventure is the perfect way to scratch that itch. (If a one-shot doesn’t work, consult your dermatologist.)
A one-shot adventure is a D&D adventure that can be completed in a single session. As this is a broad topic, there’s no way anyone — certainly not I — is an authoritative source on all “good” methods of one-shot creation. However, I’ve turned out a few in my day to good reviews (or polite players), so I’ll do my best to share with you what Connor calls my “secrets.”
In case you’re not fed up with bard builds, here comes the third installment of Bardzilla. Today we’re talking about using the bard’s most unique class feature — bardic music — to its fullest potential.
From a flavor perspective, the bard’s ability to use music, poetics and rhetoric to sway the masses — and, in many cases, the tide of battle — is particularly attractive. From an optimization perspective, bardic music provides an excellent way to buff you and your allies, perhaps making the difference in combat.